Android实现手势滑动识别功能
随着智能手机的普及,手势滑动识别已经成为了许多应用常用的交互方式。Android平台提供了GestureDetector类和GestureOverlayView类来实现手势滑动识别功能。本文将带大家了解如何使用这两个类来实现手势滑动识别功能。
GestureDetector类
GestureDetector类是Android提供的一个手势监测器,通过它可以检测用户在屏幕上的滑动、点击、双击等手势操作。要想实现手势滑动识别功能,我们需要在GestureDetector类的OnGestureListener回调中实现手势的处理逻辑。
1. 实例化GestureDetector
我们可以在Activity中实例化GestureDetector对象,并将它添加到Activity的onTouchEvent()方法中。
@Override
public boolean onTouchEvent(MotionEvent event) {
return gestureDetector.onTouchEvent(event);
}
private GestureDetector gestureDetector = new GestureDetector(this, new GestureDetector.SimpleOnGestureListener() {
//TODO implement onScroll() method to detect swipe gestures
});
2. 实现onScroll()方法
在onScroll()方法中,我们可以根据用户手指移动的距离来判断用户是否进行了滑动操作。通常情况下,如果用户的手指在屏幕上移动的距离大于一定的阈值,则认为用户进行了一次滑动操作。
private GestureDetector gestureDetector = new GestureDetector(this, new GestureDetector.SimpleOnGestureListener() {
private static final int SWIPE_THRESHOLD = 100; // Minimum swipe distance in pixels
private static final int SWIPE_VELOCITY_THRESHOLD = 100; // Minimum swipe velocity in pixels per second
@Override
public boolean onScroll(MotionEvent e1, MotionEvent e2, float distanceX, float distanceY) {
float x1 = e1.getX();
float y1 = e1.getY();
float x2 = e2.getX();
float y2 = e2.getY();
float deltaX = x2 - x1;
float deltaY = y2 - y1;
float absDeltaX = Math.abs(deltaX);
float absDeltaY = Math.abs(deltaY);
if (absDeltaX > absDeltaY && absDeltaX > SWIPE_THRESHOLD && Math.abs(distanceX) > SWIPE_VELOCITY_THRESHOLD) {
if (deltaX < 0) {
// Swipe left
} else {
// Swipe right
}
return true;
}
return false;
}
});
GestureOverlayView类
GestureOverlayView类是一个Android视图,它可以将用户在屏幕上的手势绘制在布局上。我们可以使用GestureOverlayView类来捕捉用户的手势,并将其转化成一个手势对象。和GestureDetector类相比,GestureOverlayView提供了更加丰富的手势操作,例如画圆、画X字、画箭头等。在使用GestureOverlayView时,我们需要注意以下几点:
1. 设置GestureOverlayView的属性
在布局文件中,我们需要定义一个GestureOverlayView控件,并设置它的以下属性:
- android:gestureColor:手势的颜色。
- android:uncertainGestureColor:不确定的手势颜色。
- android:gestureStrokeWidth:手势的宽度。
- android:gestureStrokeType:手势的类型,可以是单个线条,也可以是多个线条组成的图形。
<android.gesture.GestureOverlayView
android:id="@+id/gesture_overlay_view"
android:layout_width="match_parent"
android:layout_height="match_parent"
android:gestureColor="@android:color/transparent"
android:uncertainGestureColor="@color/colorAccent"
android:gestureStrokeWidth="15dp"
android:gestureStrokeType="multiple"/>
2. 实例化GestureLibrary
在Activity的onCreate()方法中,我们需要对GestureOverlayView控件进行实例化,并创建一个空的GestureLibrary对象。GestureLibrary是一个手势集合,我们可以将用户绘制的手势保存到GestureLibrary中。
private GestureOverlayView gestureOverlayView;
private GestureLibrary gestureLibrary;
@Override
protected void onCreate(Bundle savedInstanceState) {
super.onCreate(savedInstanceState);
setContentView(R.layout.activity_main);
gestureOverlayView = findViewById(R.id.gesture_overlay_view);
gestureLibrary = GestureLibraries.fromFile(getExternalFilesDir(null) + "/gesture_library");
// Create an empty gesture library
if (!gestureLibrary.load()) {
gestureLibrary = GestureLibraries.fromRawResource(this, R.raw.gestures);
}
gestureOverlayView.addOnGestureListener(new GestureOverlayView.OnGestureListener() {
@Override
public void onGestureStarted(GestureOverlayView gestureOverlayView, MotionEvent motionEvent) {
}
@Override
public void onGesture(GestureOverlayView gestureOverlayView, MotionEvent motionEvent) {
}
@Override
public void onGestureEnded(GestureOverlayView gestureOverlayView, MotionEvent motionEvent) {
Gesture gesture = gestureOverlayView.getGesture();
if (gesture != null) {
gestureLibrary.addGesture("GestureName", gesture);
gestureLibrary.save();
}
}
@Override
public void onGestureCancelled(GestureOverlayView gestureOverlayView, MotionEvent motionEvent) {
}
});
}
3. 实现addOnGestureListener()方法
在addOnGestureListener()方法中,我们可以实现四个回调方法,分别是onGestureStarted、onGesture、onGestureEnded和onGestureCancelled。当用户开始绘制手势时,onGestureStarted()方法会被调用;当用户持续绘制手势时,onGesture()方法会被调用;当用户完成绘制手势时,onGestureEnded()方法会被调用;当用户中断绘制手势时,onGestureCancelled()方法会被调用。
在onGestureEnded()方法中,我们可以通过GestureOverlayView的getGesture()方法获取用户绘制的手势,并将其保存到GestureLibrary中。
gestureOverlayView.addOnGestureListener(new GestureOverlayView.OnGestureListener() {
@Override
public void onGesture(GestureOverlayView gestureOverlayView, MotionEvent motionEvent) {
}
@Override
public void onGestureStarted(GestureOverlayView gestureOverlayView, MotionEvent motionEvent) {
}
@Override
public void onGestureEnded(GestureOverlayView gestureOverlayView, MotionEvent motionEvent) {
Gesture gesture = gestureOverlayView.getGesture();
if (gesture != null) {
ArrayList<Prediction> predictions = gestureLibrary.recognize(gesture);
if (predictions.size() > 0) {
Prediction prediction = predictions.get(0);
if (prediction.score > 1.0) {
Toast.makeText(MainActivity.this, prediction.name, Toast.LENGTH_SHORT).show();
}
}
}
}
@Override
public void onGestureCancelled(GestureOverlayView gestureOverlayView, MotionEvent motionEvent) {
}
});
4. 实现gestureLibrary.recognize()方法
在onGestureEnded()方法中,我们可以通过GestureLibrary的recognize()方法来识别用户绘制的手势。这个方法会返回一个Prediction对象,它包含了手势名称和匹配得分。我们可以通过设置积分的分数阈值来过滤得分低于阈值的预测结果。
gestureOverlayView.addOnGestureListener(new GestureOverlayView.OnGestureListener() {
@Override
public void onGesture(GestureOverlayView gestureOverlayView, MotionEvent motionEvent) {
}
@Override
public void onGestureStarted(GestureOverlayView gestureOverlayView, MotionEvent motionEvent) {
}
@Override
public void onGestureEnded(GestureOverlayView gestureOverlayView, MotionEvent motionEvent) {
Gesture gesture = gestureOverlayView.getGesture();
if (gesture != null) {
ArrayList<Prediction> predictions = gestureLibrary.recognize(gesture);
if (predictions.size() > 0) {
Prediction prediction = predictions.get(0);
if (prediction.score > 1.0) {
Toast.makeText(MainActivity.this, prediction.name, Toast.LENGTH_SHORT).show();
}
}
}
}
@Override
public void onGestureCancelled(GestureOverlayView gestureOverlayView, MotionEvent motionEvent) {
}
});
总结
以上就是Android实现手势滑动识别功能的全部内容,通过使用GestureDetector类和GestureOverlayView
